[[niiyan]]
***各チャンネル16-bitのサポートはAviSynth v3.0から [#zdf9a4fb]
-[[Doom9's Forum - 16bit per channel Avisynth:http://forum.doom9.org/showthread.php?s=&postid=626303#post626303]](Wilbert氏の発言を引用)
>
>> quote:
>> Are there any plans to make Avisynth support 16 bit per channel, or perhaps even float? In RGB.
> Yup, in AviSynth v3.0. Why float though?
***Planar YUY2とWin64に対応したAviSynthの可能性 [#fc1bc700]
-[[Doom9's Forum - Planar YUY2. Will it be supported?:http://forum.doom9.org/showthread.php?s=&postid=626254#post626254]](sh0dan氏の発言を引用)
> Adding 4:2:2 and 4:4:4 planar support to 2.5 would be possible, but it would also increase filter complexity. I'd personally rather see a AviSynth moved to Win64 - and the new planar modes could be added in the process.
***[[SSEToolsに含まれるdifferenceフィルタ :http://forum.doom9.org/showthread.php?s=&postid=626314#post626314]] [#hf0060be]
-kassandro氏のSSEToolsプラグインには、differenceという名前のフィルタも収録されているらしい。
-differenceフィルタとは?(kassandro氏の発言から引用)
> You can monitor the agressiveness of a filter nicely with the difference filter contained in SSETools
-書式1
difference(filtered, unfiltered)
-書式2
difference(filtered, unfiltered, tolerance=5) # ignores all difference <= 5
-動作にはdebugview utilityが必要?
> Then the SAD difference and the number of different pixels is reported to the debugview utility
-debugview utilityとは?
--[[Google:debugview utility]]